Let's Never Settle on the Meaning of 'Game of the Year' Signifies

The difficulty of finding innovative releases persists as the video game industry's most significant existential threat. Even in stressful age of company mergers, growing financial demands, workforce challenges, the widespread use of AI, digital marketplace changes, evolving audience preferences, salvation in many ways returns to the mysterious power of "achieving recognition."

That's why I'm increasingly focused in "honors" more than before.

With only several weeks left in the calendar, we're completely in Game of the Year season, a time when the small percentage of enthusiasts who aren't experiencing identical several no-cost shooters weekly tackle their backlogs, argue about game design, and recognize that they as well won't get all releases. Expect comprehensive annual selections, and anticipate "you missed!" reactions to such selections. An audience broad approval selected by press, influencers, and followers will be announced at The Game Awards. (Creators participate in 2026 at the DICE Awards and Game Developers Conference honors.)

All that recognition is in entertainment — there aren't any accurate or inaccurate choices when naming the top games of this year — but the stakes seem greater. Every selection selected for a "game of the year", be it for the major GOTY prize or "Top Puzzle Title" in community-selected awards, creates opportunity for significant recognition. A mid-sized experience that flew under the radar at debut may surprisingly find new life by being associated with higher-profile (meaning well-promoted) major titles. Once the previous year's Neva was included in nominations for a Game Award, I'm aware for a fact that many gamers quickly sought to read analysis of Neva.

Historically, the GOTY machine has established little room for the variety of releases published every year. The difficulty to address to review all feels like a monumental effort; nearly eighteen thousand games came out on digital platform in 2024, while just 74 titles — from new releases and live service titles to mobile and virtual reality exclusives — were represented across industry event selections. As mainstream appeal, discourse, and platform discoverability influence what people experience each year, there's simply impossible for the framework of honors to adequately recognize a year's worth of titles. However, there exists opportunity for improvement, if we can recognize it matters.

The Familiar Pattern of Game Awards

Earlier this month, prominent gaming honors, one of video games' longest-running recognition events, published its contenders. Even though the selection for top honor proper happens soon, one can see the trend: This year's list created space for deserving candidates — major releases that received acclaim for polish and scale, popular smaller titles celebrated with AAA-scale excitement — but across multiple of categories, there's a obvious focus of recurring games. In the incredible diversity of creative expression and play styles, excellent graphics category makes room for multiple sandbox experiences set in feudal Japan: Ghost of Yōtei and Assassin's Creed Shadows.

"If I was constructing a next year's GOTY in a lab," one writer noted in digital observation continuing to amused by, "it should include a Sony exploration role-playing game with strategic battle systems, companion relationships, and RNG-heavy roguelite progression that leans into gambling mechanics and features light city sim base building."

Award selections, in all of organized and unofficial forms, has become predictable. Multiple seasons of candidates and winners has established a template for which kind of refined 30-plus-hour game can score GOTY recognition. Exist titles that never achieve top honors or including "important" technical awards like Game Direction or Narrative, thanks often to innovative design and unusual systems. Most games launched in any given year are expected to be relegated into genre categories.

Case Studies

Consider: Would Sonic Racing: Crossworlds, a game with critical ratings only slightly less than Death Stranding 2 and Ghosts of Yōtei, reach the top 10 of The Game Awards' GOTY category? Or maybe a nomination for superior audio (as the audio stands out and merits recognition)? Unlikely. Best Racing Game? Absolutely.

How exceptional must Street Fighter 6 have to be to earn top honor recognition? Might selectors look at unique performances in Baby Steps, The Alters, or The Drifter and see the best performances of this year absent AAA production values? Does Despelote's short length have "sufficient" narrative to deserve a (deserved) Best Narrative recognition? (Additionally, should industry ceremony benefit from a Best Documentary classification?)

Repetition in choices over recent cycles — on the media level, on the fan level — shows a method more skewed toward a certain lengthy style of game, or independent games that achieved adequate attention to check the box. Not great for a field where finding new experiences is crucial.

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Nicole Sparks
Nicole Sparks

A seasoned journalist with over a decade of experience covering political and social issues across Europe.